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Overview

Introduction

Modding documentation for contraZH.

Most of this is a copy of the GeneralsGameCode_Modding wiki, which contraZH is forked from. Those pages document upstream's engine additions and apply here unchanged. Credit for them goes to Andi and the other GeneralsGameCode_Modding contributors.

Changes specific to this fork are on contraZH Changes.

Pages

This fork

  • contraZH Changes - fork changes by topic: gameplay fixes, Options.ini, new INI keys and modules, debug and Generals Online
  • Direct3D 9 Features - shadow mapping, specular, normal and glow maps, per-pixel lights, soft particles, shockwaves
  • Water - shader water options, Water.ini parameters and textures
  • Electric & Laser Shading - pictured electric, laser and laser ground glow keys
  • WorldBuilder Qt - the Qt map editor, its D3D9 effects, script and INI tools, map generator and MCP server

Upstream reference

Contact

Issues and pull requests: https://github.com/triatomic/contraZH