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ObjectCreationList.ini

Attack nugget: FireRegardlessOfOrders

  • FireRegardlessOfOrders = NoDefault. Yes fires every NumberOfShots no matter what the unit is ordered to do meanwhile.

Normally new orders cancel the Attack nugget's barrage. With Yes the shots are queued on the unit and fired from the launch bone whenever WeaponSlot is ready, while the unit stays fully controllable. The delivery decal stays until the last shot.

ObjectCreationList SUPERWEAPON_TomahawkStrike
  Attack
    WeaponSlot             = TERTIARY
    NumberOfShots          = 6
    FireRegardlessOfOrders = Yes
  End
End

Notes

  • No turning or aiming, so do not use a turret weapon. PreAttackDelay is ignored.
  • Range is not checked.
  • Entering a container that blocks passenger fire drops the rest.
  • Timing follows the weapon (DelayBetweenShots, clip reloads). Running dry with AutoReloadsClip = No drops the rest.
  • Firing again replaces the queue. Death drops it. Save/load keeps it.

ObjectCreationListExtend

See Extend Blocks.