ObjectCreationList.ini¶
Attack nugget: FireRegardlessOfOrders¶
FireRegardlessOfOrders = NoDefault.Yesfires everyNumberOfShotsno matter what the unit is ordered to do meanwhile.
Normally new orders cancel the Attack nugget's barrage. With Yes the shots are queued on the
unit and fired from the launch bone whenever WeaponSlot is ready, while the unit stays fully
controllable. The delivery decal stays until the last shot.
ObjectCreationList SUPERWEAPON_TomahawkStrike
Attack
WeaponSlot = TERTIARY
NumberOfShots = 6
FireRegardlessOfOrders = Yes
End
End
Notes
- No turning or aiming, so do not use a turret weapon.
PreAttackDelayis ignored. - Range is not checked.
- Entering a container that blocks passenger fire drops the rest.
- Timing follows the weapon (
DelayBetweenShots, clip reloads). Running dry withAutoReloadsClip = Nodrops the rest. - Firing again replaces the queue. Death drops it. Save/load keeps it.
ObjectCreationListExtend¶
See Extend Blocks.