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Selection and objects

  • Shift+Ctrl+drag over empty ground removes the boxed objects from the selection. The box draws red.
  • Clicking a tree selects the tree under the cursor. Objects hidden under the ground are not picked through it.
  • Object Options - (A category header places every object in the category at once, with manual spacing. Leaves tinted green are objects the map's map.ini adds; orange ones are stock objects it redefines.)
  • Object Properties - (A Listen button plays the object's attached sound. Scale sets the object's visual size on top of the template Scale, for the whole selection.)
  • Placing an object whose template has InstanceScaleFuzziness gives it a random scale in that range.
  • Build List - (Replace swaps the selected building for another and keeps its position, angle, rebuild count and flags. Follow Object moves the view to the selected entry. Import of a file with several SkirmishBuildList blocks, such as AIData.ini, gives every player the list matching its faction side, so one import fills all players of a skirmish script file. A file with one list imports it into the selected player. Show Selected Player Only draws and picks only the selected player's buildings while the tool is open.)
  • Select Similar works on roads and bridges.