Shift+Ctrl+drag over empty ground removes the boxed objects from the selection. The box draws red.
Clicking a tree selects the tree under the cursor. Objects hidden under the ground are not picked
through it.
Object Options - (A category header places every object in the category at once, with manual
spacing. Leaves tinted green are objects the map's map.ini adds; orange ones are stock objects
it redefines.)
Object Properties - (A Listen button plays the object's attached sound. Scale sets the object's
visual size on top of the template Scale, for the whole selection.)
Placing an object whose template has InstanceScaleFuzziness gives it a random scale in that range.
Build List - (Replace swaps the selected building for another and keeps its position, angle,
rebuild count and flags. Follow Object moves the view to the selected entry. Import of a file
with several SkirmishBuildList blocks, such as AIData.ini, gives every player the list matching
its faction side, so one import fills all players of a skirmish script file. A file with one list
imports it into the selected player. Show Selected Player Only draws and picks only the selected
player's buildings while the tool is open.)