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Animation2D.ini

Texture

An Animation frame can name a texture file directly with Texture = <file> [width height] instead of a MappedImage. Quickest way to add a one-image icon: drop a .tga in Art\Textures\ and reference it.

  • Texture = jammer.tgaThe file to draw. Width and height default to 32 32.
  • Texture = jammer.tga 64 64Explicit draw size. Match the file's real pixel size, or the image is scaled to fit.

Notes

  • Texture and Image lines can be mixed; NumberImages counts both.
  • The file name is the image name, shared across animations; an existing MappedImage of that name is reused.
  • A .dds of the same name wins over a loose .tga.
  • Static icon: NumberImages = 1, AnimationMode = ONCE, AnimationDelay = 0.
  • Presentation only; replays unaffected.