Animation2D.ini¶
Texture¶
An Animation frame can name a texture file directly with Texture = <file> [width height]
instead of a MappedImage. Quickest way to add a one-image icon: drop a .tga in Art\Textures\
and reference it.
Texture = jammer.tgaThe file to draw. Width and height default to32 32.Texture = jammer.tga 64 64Explicit draw size. Match the file's real pixel size, or the image is scaled to fit.
Notes
TextureandImagelines can be mixed;NumberImagescounts both.- The file name is the image name, shared across animations; an existing
MappedImageof that name is reused. - A
.ddsof the same name wins over a loose.tga. - Static icon:
NumberImages = 1,AnimationMode = ONCE,AnimationDelay = 0. - Presentation only; replays unaffected.