SpecialPower.ini¶
StartCooldownOnFirstShot¶
StartCooldownOnFirstShot = NoDefault.YesdelaysReloadTimeuntil the unit has fired the shots the power ordered.
For powers whose OCL has an Attack nugget, the cooldown starts after the unit finishes shooting.
Until then the power is locked (cameo greyed out), through the last of NumberOfShots.
SpecialPower SpecialPowerDig
Enum = SPECIAL_HELIX_NAPALM_BOMB
ReloadTime = 60000
StartCooldownOnFirstShot = Yes
End
Notes
- At least one shot fired: the cooldown starts even if the rest never fire (move order, empty clip, death).
- No shot fired: the power comes back ready. Credits are not refunded.
- Failsafe: after
ReloadTimeof waiting the cooldown starts anyway, and the log names the power (also catches OCLs with noAttacknugget). - Ignored for
SharedSyncedTimerpowers.