contraZH Changes¶
Changes in contraZH, a fork of GeneralsGameCode_Modding. Everything here is additional to upstream; the rest of these docs still applies.
- Most changes are client-side, read from
Options.ini, and default to retail behaviour. An untouchedOptions.iniplays exactly as before. - Gameplay Fixes are always on and fix retail simulation bugs.
- A few simulation rules are read from the mod's
GameData.ini; each states its default. - The map editor has its own page, WorldBuilder Qt.
- Synced with TheSuperHackers/GeneralsGameCode and GeneralsGameCode_Modding as of August 2026. The
only casualty was the texture filter option, replaced by TheSuperHackers' version - see
Rendering for the renamed
AnisotropyLevelkey.
Pages¶
- Gameplay Fixes - always-on fixes for retail simulation bugs
- Maps & Game Setup - map features, 30-player maps, CLP_AI scripts, factions, game setup and campaign chapters
- Options.ini - every Options.ini setting: camera, display, hotkeys, selection, input and rendering
- Objects & Modules - new object keys, module parameters and behavior modules
- GameData.ini - new GameData.ini keys and simulation rules
- SpecialPower.ini - new SpecialPower.ini keys
- CommandButtons & Selection - new command buttons, queue reorder and structure multi-select
- ParticleSystem.ini - new ParticleSystem.ini keys
- ObjectCreationList.ini - new ObjectCreationList.ini nuggets
- Extend Blocks - inheriting Armor, Locomotor, Weapon, Object, OCL, FXList and ParticleSystem entries
- Animation2D.ini - direct textures in Animation2D.ini
- Debug and Cheat Features - debug overlays and cheat hotkeys in cheat builds
- Generals Online (experimental) - the experimental Generals Online build