ParticleSystem.ini¶
ConformToTerrain¶
ConformToTerrain = NoDefault.Yesopts a single effect into terrain conforming.
Ground aligned, non-billboarded, flat particles are built as a mesh from the terrain heightmap, like decals, instead of a flat quad that cuts through hills.
Notes
- Opt-in per effect; retail effects are unchanged.
- Cost grows with particle size squared. Past 160 cells per side the mesh samples every Nth cell.
Snow move effects¶
A vehicle showing its SNOW model state swaps its move particles for the system of the same name
ending in Snow.
ParticleSystem RocketBuggyDust ; Dust = RocketBuggyDust in the draw module
ParticleSystem RocketBuggyDustSnow ; used instead on snow
W3DTankDrawTreadDebrisLeftandTreadDebrisRight. The defaults becomeTrackDebrisDirtLeftSnowandTrackDebrisDirtRightSnow.W3DTruckDrawDust,DirtSprayandPowerslideSpray.W3DTankTruckDrawAll five keys above.
Notes
- A name without a
Snowsystem keeps its normal effect, so nothing has to be defined. - Follows the unit's own snow state, including a per-object weather override set in WorldBuilder.
ParticleSystemExtend¶
See Extend Blocks.